Gruppenzwang

In the year 2008 my brother Martin Knecht and I developed the graphic demo ‘Gruppenzwang’ within the course ‘Realtimegraphics’.

Technical details:

  • C++ with DirectX
  • FBX for the scenes
  • FMOD for the sound
  • PhysX for some physical events
  • hlsl Shader

Effects:

  • Shadowmaps with softshadows
  • Screen spaced ambient occlusion
  • Dynamic Cubemap Environment Mapping
  • Parallax Occlusion Mapping
  • Swarm simulation
  • Splinemeshes
  • Pixelperfect spheres (with raycasting)
  • Volume renderer
  • Microscope effect
  • Normalmapping microscope effect
  • Motionblur
  • Flow simulation
  • screen distortion

Gruppenzwang can be downloaded here.

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